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EVERYBODY HAS 

A STORY TO TELL

AND I'M NO DIFFERENT

What makes me unique is that I have done a fair bit of traveling and experienced a lot that life has to offer and yet I crave more. This gives me a large pool of information and experiences to pull from. Not only do I want to keep learning but I want to share my experiences and knowledge with others through the wonder of games. This is why I have chosen to become a game designer. While it does take way more than ideas and information to make a successful designer, my experience and skills allow me to take the ideas of mine and others and merge them into a coherent and beautiful product.

Welcome

ABOUT ME

Skillsets and Experience

 

  • Level Design

  • Level Mapping

  • GDD Construction

  • C# coding

  • Table Top Game Design

  • Play Testing

I AM UNIQUE

AND DIVERSIFIED

 

Hello there, my name is Chris Harris originally from southern New Jersey but now situated in Dallas, Texas. I achieved my bachelors in Game Design at Full Sail University.
 

From my experiences at Full Sail University and my self driven endeavors I have garnished experience in Java, C#, HTML, and level design in Unity and other native design programs. I can successfully plan and organize various thoughts into one cohesive plan to execute for a final project.

 

While I am not busy with schoolwork or working, I enjoy seeking inspiration from various sources. I have garnished inspiration from sources of the common such as books and movies but also from more exotic locations such as the bush in Uganda, Africa, the peat fields of Ireland, country sides of Mexico, various islands and the sea floor in the Caribbean, and more. From my various work experiences, from construction and well drilling to humanitarian work, I have learned how to prioritize a task and break a project down to each step to find the best solution for achievement. I also learned the importance of finishing a task so that the end result leaves all parties pleased. Customers need to have a good experience so that they come back and fellow employees need to be happy with each other so that future projects come out better than the previous ones. I especially enjoy taking ideas, both of mine and those that others have freely given, and forming them into a tangible product. Life is full of experiences and ideas but it takes focus and dedication to bring them into fruition.

 

I like to stay active and busy working on a project. I am very dedicated to getting a job finished both on time and with quality. I highly endear loyalty and respect and the best way to show that is to model it to those around me. Man was not meant to be alone, so collaborating with groups and fusing together each member’s qualitative assets is a great way to get things done and have fun in the process.

About Me

CONTACT ME

ADDRESS

 

9900 Adleta Blvd Apt 1602, Dallas TX 75243

Tel: 609-970-0555

crharris86@gmail.com

 

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BLOG

A New Understanding

 

I have always considered myself understanding. Having a sympathetic nature I find it easy to relate to others and comprehend the different struggles that they are going through. I often give people the benefit of a doubt. Thus in turn I extend this to developers with their games. If one certain feature is not performing at 100% I don’t jump on the flame wagon and berate the whole game from this one hiccup, I find ways to work around it. Likewise, I always understood how difficult it is to design and balance a game and waited patiently for the developer to fix any inequality that may be present in the current iteration. For me this was always more of an academic knowledge rather than a personal realization, which is until recently. The other night I was talking with a bunch of friends about the current affair of games, what we liked and what we thought could be improved. The conversation eventually turned towards the direction of No Man’s Sky and how Hello Games’ social media accounts got hacked with the hacker posing as the company apologizing for the game. We all agreed the game itself is decent if not lack luster but does not deserve the hate that has arrived from the consumers. Yes, Sean Murray is at fault for speaking from his heart about the idealistic glories of the game rather than keeping cool and talking about the actual feasibilities of it.

 

This reminded me entirely about my latest project, my senior design game I am making with a few classmates. When we started this project we were constantly tempted to shoot for the stars in our design. We realized that we had a few short months to finish this game so we kept reeling ourselves back in. Yet now with just over a month away from completion we keep finding ourselves trimming the fat off the game so that it is ready come the final deadline. We are ensuring that the game is an enjoyment to play and has quality but it just won’t have every snazzy bell and whistle that we had hoped it would. This is indicative of every game that is made. Not every planned aspect is going to make it into the game simply because there isn’t time. Too many games are lost in development limbo because the developers refuse to let go of an unimportant aspect rather than make the game as good as it can be within the constraints of their resources and abilities. Hello Games did this, they cut away what was prohibiting the game from launching but unfortunately Sean Murray didn’t know how stop bragging about their hopes and dreams. If you promise the stars people expect the stars, but if you promise the moon and deliver the galaxy people will love you for it. In short, when speaking to the public speak about the facts not dreams and learn to be able to let go of the extravagant if it is detrimental to the necessary.

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