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A DAUNTING UNDERTAKING FOR AN IMMENSE PROJECT
AND TONS OF FUN TO MAKE!
In a program that has one class a month with a project to be completed at the end, things can be a bit hectic especially when you never worked with the team before. Being that this project is my senior design project, my team and I had five months to finish it rather than the typical one month. We pushed ourselves in the creation of this project and learned a lot. My main task during this project was of level design. My first task was to create the block outs of each level to create the skeleton of which all other level design was to be built upon.
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With the addition of an art team we were able to make our menu system stand out

Example of our root animation based combat system

The early levels took place in an interior setting which proved to be a challenge with the fixed camera

One of the special enemies attacking the player

Example of level design

Player must stake vampires once they are downed less they get back up even deadlier than before! This image shows our old UI before an art team helped us with the new one

Initial view of cemetary level (before adding level detail)

Example of level layout I designed.

Level layout of player navigating through ravines (before detail added)

Trees and extended water were take out due to frame rate issues, a rain and lightning effect were added

Bubble particle effect was added to show danger zones

Lighting and rock textures (as well as lava below the walkway) were added to final pass